![]() To answer questions re: the single base theory. to be honest, it looks so radically different, I can't really be enthused about it. I got the digital version of GameInformer and looked up their article about it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc. Firaxis states that they're not rebooting it, they're re imagining it.same quick save/load system though they are considering an iron man type mode where you can't load previous saves.The guys in suits in the screenshots are 'Thin Man' aliens.You can only recruit rookies and then level them up to become specific classes Something snipers aren't normally allowed to do) Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. He was able to choose from two abilities. Without the bonus, the sniper leveled up still.Because of this the other squadmates didn't get an experience bonus In the scenario they showed, one member died.He cites Dragon Age: Origins on PC and console as a big inspiration Firaxis designer states that the PC version will have an enhanced interface.Unexperienced agents can panic, freak out, etc if something bad happens.They didn't cite VATS or anything, so I doubt it's too in depth Apparently there's some sort of cinematic view when your guys get killed.you can equip your xcom guys with all kinds of different guns.The sniper units have a grappling hook ability to get on top of buildings.Some provide more money, but others, like Africa, provide more raw resources You have 16 countries in the funding council you need to keep happy.There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.You can also upgrade your base, like the satellite, with alien technology It is now a side shot instead of top down. mobile platform called SHIV customizable for new chasis. ![]() area starts off with darkness everywhere, and the average soldier can't see shit Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics The huge feature in February's Game Informer goes into all the gory details of XCOM's destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more. If you're lost, you can find out what all the fuss over the original X-COM is in the in-depth Classic GI feature we printed a few months ago (now available online for the first time), which includes rare insight from series creator Julian Gollop. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise." We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "It’s been a dream of ours to recreate X-COM with our unique creative vision. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control. Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place. This is the announcement you've been waiting for: One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world.
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